My name is Fredrik Linde and I am a graphic designer studying at Blekinge Institute of Technology. It’s my second year on the Technical Artist program and I’m focusing on crafting new experiences as well playing with my own creativity. My goal is to become one creative soul who serves as a bridge between programmers and graphic designers. Hopefully, I will one day be able to call myself a game developer.
After having a life filled with joy and storytelling, I moved away from my roots in Soderkoping to find a bigger meaning in my life. I’ve been a motivated storyteller and writer since the day I was first introduced to games like Tomb Raider and Rayman. That was nearly thirteen years ago, and now I’m dreaming bigger than ever. I’ve earlier studied three years at the school of LBS in Nyköping where I took part of an introduction class to game design that motivated me to continue my studies at a university. I’ve always been fascinated by games in general, but the idea of creating my own games grew into an interest for designing games and crafting experiences that hopefully will entertain people in all ages.
I have five years of experience in Autodesk Maya and Photoshop. They are currently my main tools for creating game ready assets and game environments. I’m also experienced with Adobe Premiere and Adobe After Effects for producing videos about my projects. As a second year Technical Artist, I would say that I’m familiar with programming languages such as C#, C++, MEL and most recently Python. I’m familiar with API:s such as DirectX, FBX SDK and Bullet Physics. I would describe my current programming skills as limited, but solid.
As of the year 2017, I’m mainly learning Zbrush and 3D programming with DirectX and occasionally some linear algebra if I’m lucky. I sometimes make smaller game prototypes during my free time, one of them being my own 2D platformer Spacecode Atlas which I competed with in LBS Game Awards 2015 where I won the category “Best 2D graphics”.