My name is Fredrik Linde and I am a programmer / graphic designer interested in 3D-graphics and the techniques behind them. I am focusing on crafting new experiences as well playing with my own creativity. My goal is to become one creative soul who serves as a bridge between programmers and graphic designers. 



I have five years of experience in Autodesk Maya and Photoshop. I’m also experienced with Adobe Premiere and Adobe After Effects for producing videos about my projects.

As a programmer, I would describe myself as capable but still relatively young in my studies. I am familiar with programming languages such as C, C++, C#, and also scripting languages such as Python and MEL in Maya. I have also worked with DirectX, Maya C++ API and FBX SDK for the game projects in school.




Image Quality-Driven Level of Detail Selection on a Triangle Budget

Bachelor thesis in digital game development

Authors: Ludvig Arlebrink, Fredrik Linde

Institution: Blekinge Institute of Technology

Year: 2018



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