My name is Fredrik Linde and I am a programmer / graphic designer interested in 3D-graphics and the techniques behind them. I am focusing on crafting new experiences as well playing with my own creativity. My goal is to become one creative soul who serves as a bridge between programmers and graphic designers.
As a programmer, I would describe myself as capable but still relatively young in my studies. I am familiar with programming languages such as C, C++, C#, and also scripting languages such as Python and MEL in Maya. I have also worked with DirectX, Maya C++ API and FBX SDK for the game projects in school.
Image Quality-Driven Level of Detail Selection on a Triangle Budget
Bachelor thesis in digital game development
Authors: Ludvig Arlebrink, Fredrik Linde
Institution: Blekinge Institute of Technology