Today I decided to do something a little bit different, so I dug up some HDR images and played around with the reflective attributes of the mi_car_paint_phen_x material. I just took a plane and cut a sphere in half, attaching a surface shader to it with its Out Color linked to a HDR image of a window. Voila.

Amazing results for being such a quick setup, didn’t think it would turn out the way it did. Probably going to put out some documentation on this in the future, would be fun to play around a bit more with this material. Until next time, have a good one 🙂

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