Feels good to finally be at this stage in the character creation assignment, just some minor tweaking and I’m all done here. Not so much focus on detail or textures this time, but instead, a warm color scheme. Enjoy 🙂

1

First render with the priest behind a podium

12

The textures I made for the facial hair

Eye

Trying for the first time to create a proper eye to render, instead of just a textured plane

Wireframe

Final polycount landed on a total of 11064 tris, with hair and eyes included

9

UV-Map and basic coloring for the body

8

UV-Map and basic coloring for the jacket

7

UV-Map and basic coloring for the belt

Wrinkles

Added a couple of wrinkles to the jacket with a lighter bumb map

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