Phew, this priest was a challenge. Didn’t quite manage to fully optimize the topology of the mesh, but it’s far better than I could ever imagined it to be. Now follows a one-week long process of UV-mapping before actually doing the fun stuff – painting textures 🙂
Gave him a nice belt and an open jacket just to add a bit of my own style to it
I think everything is in place…
Facial features and planes for hair
The ear started out horribly, but got resurrected at the final session
Ugly little cheat with the hands, but I’ll let it pass this time
The body mesh without clothes, except the boots which are part of it.
The anatomy sketch that I’m still not finished with yet, but it’s starting to look promising