Done and done, moving on to bigger and better things now. Atlas will remain in the portfolio for a while, hopefully I can bring him to life with a bigger project some day. If I get some spare time (which I highly doubt) in the near future, I’m going to make a couple of animations and test the rig. Enjoy 🙂

InGame

Focused mainly on creating a good wireframe rather than keeping the polygons down. Spheres are always hard to optimize, but I think I managed to maintain a balance throughout the entire character 🙂

Silhouettes

Final colored version of Atlas with silhouettes poses

Body_Texture

Body Texture

Body_UV

Body UV 512 x 512

Helmet_Texture

Helmet Texture

Helmet_UV

Helmet UV 512 x 512

Rig

Rigged and ready for action 🙂

 

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