Back in school again, and this time I’m finally getting the chance to create Atlas for the first time in Maya. The challenge is to mainly focus on the textures while making sure I’m able to finish it within two weeks. This is going to be a lot of fun 🙂

Atlas_Showreel

Evolution from silhouette to finished concept art

Mesh_Pic_1

In total, there are three separate objects: head, body and  antenna

Mesh_Pic_3

Same mesh from behind

Mesh_Pic_4

It’s not really much detail in the mesh, most of the polygons are located at the body

Mesh_Pic_2

Displaying the wireframe without object selection

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