I continued to work on my spaceship textures in Maya today and took part in a minor introduction to Glow maps, which I’ve never used before. The only maps I’ve used so far are both Normal and Specular maps, so I’m quite excited to add this little technique to my future projects. I also managed to bake some Ambient Occlusion into the textures 🙂

Basic colors and details

Basic colors and details

And the unpolished Glow map!

And the unpolished Glow map!

 

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