Here is a little summary of what I’ve been working on this weekend, a lot of focus on rigging and practicing uv-mapping. I’m having some ideas of a couple technical effects like moving panels and dynamic turrets popping out from the wings on the spaceship, but that would require some separate objects which I’m probably not allowed to use in this assignment. Anyway, this is the design progress so far 🙂

The shape of the final mesh

The shape of the final mesh

The optimized wireframe

The optimized wireframe, starting to get paranoid

Standard UV test

Standard UV test, everything okay so far

Current layout of the UV map

Current layout of the UV map

Character rig for the Soldier Class in our school project Gearjaw

Character rig for the Soldier Class in our school project Gearjaw

A better look of the body without the rig

A better look of the body without the rig

 

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