Here are some of the stuff I’ve worked on today, including a practice assignment to create chairs in Maya. A bit challenging, but fun. Enjoy 😀
Blinn is usually only used for reflective objects, but I’ve always thought it gives your objects that extra touch
And of course, the wireframe. Tried to find a balance between low-poly and optimization as usual.
Basic shapes of a the Arclight model from the concept art in my earlier post.
Nothing to hide here 🙂
And another concept art for our school project Gearjaw. This was to illustrate the angle in which the player character will be seen from. UI elements will later be added to establish an early design of the gameplay screen.